Lesson Plan – Cooperative Games

 

I.  Haunted House/Tag Game

a.      Class Name: All grades 1 - 3

b.      Skill Level: Pre-control to control

c.      Length of Time: 45 minutes

d.      Number of Meetings: 1st class meeting

e.      Major Focus: Locomotor skills – hopping, skipping, galloping, and tip-toeing, strategy, cooperation, teamwork

Sub Focus: chasing, fleeing, dodging, pathways, levels

 

II.  Safety

a.      Activity: The students must concentrate on spatial awareness and    make sure not to run into one another while performing a locomotor skill.  The students must also demonstrate safe tagging techniques by not getting too close to one another while when applying a tag.  The students must place the bean bags and yarn balls inside the hula hoops and not throw them.  The students must get off of all equipment and sit properly when they hear the “freeze” cue. 

b.      Organizational: The students must be aware of the equipment laying on the ground (i.e. hula hoops, bean bags, yarn balls, etc.).  It is important that the students walk around the equipment when switching positions.  The “no interference rule” is in effect.  The students must walk quietly when entering the gym.  The students must wait quietly on a designated line before exiting the gym.

 

III.  Equipment

a.      10 orange cones

4 hula hoops

20 total – bean bags and yarn balls (more or less depending on the size of the class)

4 white head bands or pinnies

 

IV.  Objectives

a.      Psychomotor: The student will demonstrate a proper/mature hop characterized by:

1.      stand on one foot, other leg bent at the knee, foot behind the body

Cues: one foot, bend knee

2.      bend knee of leg standing on ground, explode body upwards and forward, other knee remains bent

Cues: push up

3.      land on same foot, bend knee to absorb shock, other knee remains bent

Cues: soft landing

Psychomotor: The student will demonstrate a proper/mature skip characterized by:

1.      both feet together, face forward

2.      step forward with one foot, tiny hop with that same foot, step forward with other foot

Cues: step, hop

3.      bend knee to absorb shock from the hop

Cues: soft landing

Psychomotor: The student will demonstrate a proper/mature gallop characterized by:

1.      both feet together, face forward

2.      step forward with one foot, bring toe of back foot to heel of front foot, push forward with front foot, repeat

Cues: toe to heel

3.      bend knee to absorb shock

Cues: soft landing

Psychomotor: The student will demonstrate a proper/mature tip-toe characterized by:

1.      raise both heels off the ground, remain on balls of feet, bend knees slightly

Cues: raise heels

2.      walk or slowly jog, heels remain elevated, remain standing on balls of the feet, bend knees slightly

Cues: raise heels, move quietly

3.      slowly lower heels back to the floor, stand flat footed

Cues: lower heels

b.      Cognitive: The student will show understanding of a proper/mature hop, skip, gallop, and tip-toe by:

1.      following directions and safety precautions on the chart provided

2.      answering questions regarding locomotor skills correctly

3.      practicing activities properly

Cognitive: The student will demonstrate an understanding of strategies by:

1.      discovering ways to successfully retrieve objects

2.      discovering ways to successfully tag retrievers

3.      recognizing spatial relationship between taggers and retrievers

c.      Affective:  The student will demonstrate successful cooperation by:

1.      giving him/herself (decoying) to help other students retrieve objects or tag retrievers

2.      giving advice and encouragement

3.      willingness to work within a group for a common goal

 

V.  Organization

a.      Initiation:

*   Instant Activity

*   Attendance

*   Focus of Activity

*   Sub-focus of Activity

*   Demonstration

*   Cues

*   Cognitive objective

*   Affective objective

*   Safety concerns

b.      Content:

*   Cones and hula hoops have been set up prior to class

*   Bean bags and yarn balls will be distributed at the start of the activity

*   Head bands will be given to the taggers at the start of the activity

*   Activity – Trick or Treat

1.      Ten cones form a large rectangle in the center of the gymnasium

2.      This area is the “Haunted House”

3.      Four hula hoops are placed on the ground at the four corners of the rectangle

4.      These hula hoops are the “Trick or Treat Bags”

5.      The bean bags and yarn balls are scattered inside the rectangle

6.      The bean bags and yarn balls are the “Candy”

7.      The instructor appoints four students as taggers

8.      The taggers are “Ghosts and Goblins”

9.      The taggers will be restricted to the inside of the rectangle only

10. The taggers will wear the white head bands

11. The rest of the class stands outside of the rectangle

12. They are the retrievers

13. The retrievers are called “Trick or Treaters”

14. The instructor begins the activity by telling the taggers to tip-toe inside the rectangle and the retrievers to perform one of the three locomotor skills – skipping, hopping or galloping

Cues: tip-toe – raise heels, move quietly

            hop – one foot, bend knee

            skip – step, hop

            gallop – toe to heel

                  15.The instructor then stops the activity

                  16.The students remain where they are

                  17.The instructor says “Trick or Treat” and the retrievers enter the  

                       rectangle and try to grab as many bean bags and yarn balls as they

                        can

      18.If a bean bag or yarn ball is successfully retrieved, it is taken

            outside of the rectangle and placed inside of the hula hoop

            Note: it is important to stress the importance of placing the objects

            into the hula hoops rather than throwing them into the hula hoops

      19.The taggers attempt to successfully tag as many of the retrievers

            as possible

      20.If a retriever is tagged, he/she kneels in the spot where he/she was

            tagged

      21.Another retriever can successfully release the student who was

            tagged by touching him/her on the shoulder

      22.The instructor then stops the activity and any students kneeling are

            automatically freed

      23.The instructor assigns new taggers and starts the activity again

            with a different locomotor skill to be performed by the retrievers

      24.The taggers continue to tip-toe within the boundaries of the

            rectangle

      25.The dimension of the rectangle can be altered depending upon

            the success rate of either the taggers or retrievers

      26.The instructor may wish to incorporate pathways and levels while

            the students are performing a locomotor skill

c.      Floor Plan (See Diagram)

d.      Closure:

*   What was the focus of our activity today?

*   What kind of strategies did we use?

*   Why was it important to be aware of the space around us?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Diagram

 

Cooperative Games – Haunted House

 

 

Gymnasium